![]() ![]() I'll probably have another go at it when I've got more free time, but for now this should do. They only get consumed when you get far enough (or pick up a new Artifact) in a mission and die/return to lobby, and gaining new ones of the same type is pretty rough. The wait is finally over Let me know what you all think of the rundown so farDrop 0:00Recyclegroup7A42 2:11Class II Alarm 5:05Class III Diminished 10:00I. even testing against quantity of them is rather difficult, unfortunately. Going to try and work on an editor for in-Lobby, rather than in-game, to see what you can change about the Artifacts themselves, or however many you hold, etc. simply leaving after setting them does nothing.) Turning on the script and setting how many you want of each also works by dying in a mission (I had a booster active testing this, so it may only be possible as such. Trying to look into the new Artifact system, will send more updates if I find out anything useful.įrom what I can tell, you can have any number of Artifacts and Retire to Lobby, but it'll only provide you 10 Boosters for the highest number you have.Īs it is, you can set how many of each type of Artifact you want picked up at a time, and picking up any Artifact will set them all to what you have it as. Infinite Ammo (everything but deployables) Nowhere near as useful as the other table, but this is something to work with! ![]() Updated for the first hotfix of Rundown 5. GTFO Rundown5.CT (465.57 KiB) Downloaded 315 times ![]()
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